Accessibility Jeopardy: A Gamified Approach to Professional Development in Inclusive Teaching

Handouts

Scheduled at 11:30 am in Mattie Silks on Friday, November 15.

#39723

Speaker(s)

  • Toni Picker, Sr Learning and Systems Integration Designer, Johns Hopkins University Whiting School of Engineering
  • Celine Greene, Senior Digital Teaching and Learning Strategist, Johns Hopkins Bloomberg School of Public Health

Session Details

  • Length of Session: 1-hr
  • Format: Interactive/Discussion
  • Expertise Level: Beginner
  • Type of session: General Conference

Summary

Micro-learning opportunities, including professional development, can be both accessible and playful. Using a custom-built, accessible Jeopardy-style game and mindful facilitation, participants will explore key concepts and best practices in accessibility, ranging from designing accessible course materials to implementing other inclusive instructional strategies. Join us for an interactive session that combines fun and learning while championing accessibility in education.

Abstract

Through a series of jeopardy-style challenges, participants explore key concepts and best practices in accessibility, ranging from designing accessible course materials to implementing inclusive instructional strategies. The game format encourages active participation, collaboration, and critical thinking, as educators compete or collaborate to solve accessibility-related puzzles and scenarios. using a gamified approach, we aim to empower educators to create learning environments that are accessible, equitable, and enriching for all learners. Join us for an interactive session that combines fun and learning while championing accessibility in education.

Beyond the game itself, the professional development session includes reflective discussions and guided activities to deepen participants' understanding of accessibility principles and their application in diverse educational contexts.

The Game Format

Using a Jeopardy inspired game board custom built in Storyline, your game hosts will invite all workshop participants to be contestants. During the game, the game hosts will demonstrate common teaching and learning experiences and offer detailed ways to improve the accessibility of each experience. Topics will include:

-WCAG Guidelines -Best Practices Beyond WCAG -Inclusive teaching strategies

While contestants answer the topic questions, the game hosts will share key information that connects the suggestion to improved accessibility and ways it impacts all learners. Game contestants will walk away with key knowledge and demonstrated improvements that could be applied in their work immediately. Plus, through a public Canvas site, we will provide extensive resources and access to the game board to revisit again and again after the session.

Keypoints

  1. Successful gamification immerses learners in storytelling, softly fail, rapid feedback, and see progression.
  2. By gamifying training, satisfy learners intrinsic and extrinsic motivations.
  3. There remain few examples of truly accessible gamification implemented in teaching and training.

Disability Areas

All Areas

Topic Areas

Accessible Course Design, Alternate Format, Faculty Development & Support, Teaching about Accessibility in Curriculum, Uncategorized

Speaker Bio(s)

Toni Picker

A highly skilled instructional design professional with more than a decade developing, enhancing and implementing course and faculty development opportunities. I thrive in a team-oriented, collaborative environment that applies learning theory and educational technologies while implementing Universal Design for Learning best practices for online learning. I am passionate about course developments, content management, data driven development and leveraging technologies to do more work for us, so we can spend more time on design. https://www.linkedin.com/in/tonipicker/

Celine Greene

Celine is Senior Digital Teaching and Learning Strategist at the Center for Teaching and Learning at the Johns Hopkins Bloomberg School of Public Health (BSPH). In this role, she leads others toward purposeful, innovative, and inclusive solutions in learning. Her expertise lies in academic technology integration, emphasizing experiences designed for every learner.

Her work considers and advocates for students, faculty, and the supporting systems. This includes promoting awareness and practices such as UDL and digital accessibility, for which she shows unwavering dedication. She has served on both the Hopkins Universal Design for Learning (HUDL) Initiative and the JHU Diversity Leadership Council (DLC). She also has the distinction of having the CPACC (Certified Professional in Accessibility Core Competencies) credential, issued by the International Association of Accessibility Professionals.

Handout(s)