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Accessible Virtual World Interfaces | Proposal No: 2968 | Bios & Handouts |
Speaker(s)
- Don Merritt, University of Central Florida
Topic Area:
Length of Session (in hours): 1-hr | Format: Lecture | Expertise Level: Intermediate | Type of session: Not provided |
Summary of Session |
There are examples of commercial virtual game worlds with accessible user interfaces. What are the criteria we can learn from these to create more accessible virtual learning environments? |
Abstract |
Research into how players with a variety of disabilities interact with a 3D virtual game world identified UDL principles in user-created interface modification applications. These applications were available to all players and enhanced the experience of all players, not just those with disabilities. This session will discuss the game UI modification system and suggest how lessons here can be applied to expand accessibility to virtual environments with educational goals. |
Keypoints
- Accessibility is possible in 3D virtual worlds for a wide variety of users
- Accessibility in 3D environments may require less control by the designer
- Accessibility becomes easier as 3D environments persist longer
Speaker Bio(s)
Don Merritt
Don is currently the Director of the Office of Instructional Resources (OIR) at the University of Central Florida and holds a PhD in Texts and Technology. He is particularly interested in the relationship between people and media and how the situational environment impacts that relationship. His current research investigates how people with disabilities interact with virtual worlds and video games with the goal of developing more accessible learning and entertainment environments.