New advances in 3-D printing have made the technology affordable for campuses wishing to create exciting new tactile representations, manipulatives, and 3D models. But what makes a good 3D graphic? We will explore the good, the bad, and the promising in this emerging technology.
Abstract
Affordable 3D-printing technology offers exciting new opportunities to create models and tactile graphics, useful for all students and particularly students with visual impairments. But what makes a good 3D model? Many 3D models end up being little more than tactile blobs. In this lecture and “makerspace” session, we will explore the principles of what it means to create a successful 3D model with both a 3D “doodler” style pen and a 3D printer. We will discuss advances in the technology and how it is being utilized by both educational institutions and museums to create a new level of access for individuals with visual impairments.
Keypoints
What makes a good 3D graphic?
The advantage of 3D graphics in STEM fields
Free resources to assist campuses in creating tactile graphics
Speaker Bio(s)
Gaeir Dietrich
Gaeir Dietrich is a nationally recognized expert in the field of alternate media, assistive technology, and Section 508 compliance. Gaeir has served on advisory boards for the Association on Higher Education and Disability (AHEAD), Bookshare, the DIAGRAM Center, the Alternate Text Production Center (ATPC), and the Silicon Valley Independent Living Center. In 2010-2011, she served as the chair for the federal Advisory Commission on Accessible Instructional Materials in Postsecondary Education.