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Wearable computers and accessibility: the next step in mobile technology

Proposal No: 1969

Bios & Handouts

Speaker(s)

Disability Area:          


Topic Area:                


Length of Session (in hours): 1-hrFormat: Lecture Expertise Level: All Levels Type of session: Not provided

Summary of Session

Mobile technology has provided significant opportunities for accessibility applications. Find out how this expands when computers are located on the head, hands, and other parts of the body.

Abstract

Google Glass, smart watches, athletic monitoring bracelets, and even Oculus Rift, the virtual reality goggles, have triggered the imagination of mobile developers ready to explore the potential of placing a computer on the body. Researchers have been developing wearable computers for many years, but today’s miniaturized, low-cost components and powerful mobile processors have made it easy to develop devices that integrate a persons physical state, location, and gestures. These devices can solve many accessibility issues, from detecting oncoming sirens for deaf individuals to hands-free control of mobile phones, wheelchairs, and other devices. Head mounted devices track the user’s sightline, motion-based sensors track gestures and movements, and geolocation provides context specific information. This talk introduces today’s wearable computers, key research projects, and what ideas for future products.

Kepoints

  1. What is a wearable computer?
  2. How are developers treating these devices as advanced inputs?
  3. What is a display-free interface?

Speaker Bio(s)

Ted Drake

Ted Drake is an experienced front-end engineer, developer evangelist, and accessibility expert. Ted leads the accessibility efforts for Intuit's desktop, web, and mobile products. Previously, Ted worked on some of the most viewed web sites on the Yahoo! network and managed mobile accessibility, both HTML5 and iOS, within Yahoo's Accessibility Lab.

Handout(s)