Scheduled at 4:00pm in Standley I Lab on Thursday November, 17.#4610
- Angela Hooker, Microsoft
- Length of Session: 1-hr
- Format: Lecture
- Expertise Level: All Levels
- Type of session: General Conference
Congratulations! You've been chosen to wrangle your colleagues into a thriving accessibility team. How will you do that? Stay calm and get 5 keys to help you form an effective plan for working with your team, changing your institutional approach, and producing accessible projects.
You've been tasked with implementing accessibility in your organization or department, and your teammates don't quite understand that accessibility means more than "testing a project with JAWS." Your colleagues may be cooperative and some may be surly; management may be indifferent; and everyone needs training and practical knowledge about accessibility. How will you motivate, teach, and equip your colleagues to produce accessible works--all while you work to change the institutional mindset about accessibility, and perhaps your own mindset about your colleagues? Learn how to use 5 key factors to help you transform your teammates, your work, and yourself.
- Address your interpersonal skills and learn to be an effective accessibility leader.
- Key areas to train rookies, intermediate, and advanced accessibility team members.
- How and where to find, gather, and produce the proper resources to support your team members.
Cognitive/Learning, Deaf/Hard of Hearing, Mobility, Vision
Administrative/Campus Policy, Information Resources, Web/Media Access
Angela Hooker is an accessibility manager at Microsoft, where she manages an accessibility program for Microsoft.com. She's brought her web management, development, accessibility, and editorial and content management expertise to the private sector and government for over 19 years. In addition to accessibility and universal design, Angela advocates for web standards and plain language. She writes articles and trains digital media teams on accessibility, and speaks on various topics including universal design, user experience, accessibility, web standards, and plain language.